![]() I tested it on a couple of terrains i got my hands on, and it seems to be a pretty good offroader - given it can fit through Thanks for all the help i got while working on it. Without further delay: It's Release Time! I managed to work out most issues i had with it. The original RoR version was a submesh vehicle actually, so the model has been updated It's also got new wheels and suspension modelled. Concept is the same: Create a simple, lightweight (on your FPS), but interesting vehicle. It seemed to be fitting to chose it as a first project for BeamNG.drive as well. It was my first vehicle back then, but was quite popular, especially compared to it's relative simplicity. A unique, Star Wars themed heavy vehicle, not killing your framerate! Some of you might remember this one from RoR.
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